version 1.2 of Ultima III is now out, there are GIF maps of the dungeons availible, and I am working on ASCII maps, with locations of stuff on them, and there are rumors of a character editor.
* Q: It takes forever to move around, and combat is a drag.
A: if your machine, like mine is a bit older and slower try turning of music, this helps dramatically, as will turning off sound. Though these make the game a bit more stale.
* Q: I keep dying, my HP's won't go up fast enough.
A: Use clerics, paladins, rangers to cast spell 'C' which is a healing spell or use the healers in the castle.
* Q: I go up in levels but my attributes won't go up.
A: Talk to Lord British when you go up levels and he will raise your maximum hit points. for your other attributes(ie strength, dexterity...) to go up you must reach Ambrosia: The Lost Continent( tip: where would a lost continent be(ie Atlantis)?). To get there though you must pay your $25 registration fee.
* Q: How do I get through doors?
A: Go to a thieves guild( Dawn, Devil Guard, Grey) and buy keys.
* Q: Sometimes there is a guard standing right in my way(in a passage), how do I get past him without fighting?
A: Try Other command : Bribe. It costs 100 gold and the guard will vanish.
* Q: I keep hearing about marks, what the heck are they and where are they?
A: Marks are brands you find in dungeons. There are four different one, all with special abilites( ie walk on lava) They aren't real easy to get, though they are necsasary(sp?).
* Q: People keep telling me to get Exotics, where and why?
A: Exotics are special weapons, only used in Death, the final castle. Talk to people and you will find where to find them.
* Q: How do I traverse the water?
A: You must find a pirate ship, charge it, attack it, win. Then you have a ship to board. Sail around, find neat stuff, like whirlpools.
* Q: I played this game till 3:00 last night, eight hours straight! What is wrong
with me?
A: Absolutely nothing, I was up till 4:00 !! You will have to E-mail Leon
and complain that he made his game to vivid and addicting...
* Q: How do I defeat the guards, I steal a couple chests and they swarm me.
A: Don't get caught. If you are caught stealing or fighting the guards attack you.
* Q: How do I cast higher level spells?
A: You must have higher intelligence/ wisdom ... register.
* Q: My puny bow sucks against some monsters, where do I go for better weapons?
A: Go to Dawn. It is a hidden city, only accessible when the moons are aligned, it is south of the castle in the woods, the exact location is availible through a certain townsfolk.
* Q: I run out of food and starve, what do I do?
A: Go to the twons and buy more.
* Q: Once I hit 25 level what do I do to go above 2550 hit points?
A: Nothing. I think after you win the game you keep going up but this may be a bug.
* TIP: One thing I always did with the old version which is even quicker on the new is to make a party, journey with it give everything (gold,food,weapons,armor) to one person then journey that person with the normal party and give all the
free stuff to one of my 'real' characters, thus getting free stuff. You can do this to the point where you have tons of gold and other goodies. This is a way of getting free stuff w/o really 'cheating' you are just using the game to your
advantage.
* NOTE: Whenever you disband a party, everything in the scenario clears (Ships,chests, monsters, etc..) This can be a good way to get rid a pesky critters if the are swarming you.
* NOTE: There are no limits to the amount of chests in the land, so you can make 'tunnels' connecting cities, since monsters can't pass through chests. You can do this to a obscene extent, I once had all cities, caves, etc connected,
therefore 'new' parties didn't have to fight things until they were ready, this doesn't work as well with the new version, see above note, but there are still good uses.
* NOTE: There can be no more than 32 active monsters in Sosaria. This is probably hackable, but I have not been able to locate said string.
* Cheat: Dawn is 8 west and * south of the castle, .... the jester in the pool of fire in the prison at the castle will give you exact coordinates.
* TIP: always take tons of keys and money to Ambrosia.
* TIP: You can get free horses at Dawn but unlocking the door, killing the merchants and outrunning the gaurd.
* TIP: To get out of Ambrosia fight the pirates, and steal their boat.
* TIP: Shout 'evocare' by the snake and you will transport to the other side.
* TIP:'Pray' in the center of the fire at Yew and you will learn a secret.
* TIP: 'dig' at the shrines to get cards.
* TIP: 'dig' on small islands to get exotics.
* TIP: after you find Dawn leave a chest right next to it so you can alsways find it easily.
Here is a listing of towns and what is in them:
*Castle of Lord British: Pub, Oracle, Healer, Prison, Store Rooms, Lord British
*Royal City: Grocer,Arms,Armorer,Pub.
*Fawn: Healers,Canteen,Provisions,Guild.
*City of Yew:(note: there are no guards in Yew) Food, Healing.
Dungoens and marks in them:(what level they are on)
*Dungeon of fire: Force(8) fire(8)
*Mines of Morinia: Unknwon(8)
*Perinian depths: King(1), unknown(8)
*Dardins Pit: marks on level 2 and 8 but unsure as to which.
*Dungeon of Doom: Force(8).
*Dungeon of Snake: snake(8), King(8).
*Dungeon of Time: king(8).
Hacking with resedit: this entire section is written by <lagnaf@ccinet.ab.ca>
**************************************
1) Back up your "Roster" file. Then, open your original "Roster" file with ResEdit
2) Open the ROST resource group, and then ROST ID 400 (should be the only one there)
3) In this case, my character name is "Lagnaf", but will be applicable to yours. You'll see something like:
000000 4C61 676E 6166 0000 Lagnaf
000008 0000 0000 0000 A038 (some untypeable
000010 FF47 1919 1919 4846 characters)
etc. etc. etc.
Ok. Let's assume that the "L" in "Lagnaf" is byte 0, "a" is location 1, and so on. Here's where everything is stored (all following numbers in decimal):
Loc # What it is Comments
0-12 Character Name
13 Who knows? I can't figure this one.
14 Marks & Cards High byte is marks (1111 =
$F = all marks). Low byte is cards
(same code for cards). Thus,
for all marks, all cards,
offset 14 would contain $FF.
15 Number of torches
16 "In Party" Flag ($FF = in party)
17 Character condition ($47 = Ok, $44 = Dead)
18 Strength Attribute Can't get any of the
19 Dexterity Attribute Four Attributes above 25
20 Intelligence Attribute until you register the game
21 Wisdom Attribute
22 Character Race By Character ($48 = ASCII
"H" = Human character
23 Character Class Again, by character ($46 =
ASCII "F" = Fighter
24 Character Sex Once again, by character
($4D = ASCII "M" = Male
25 Current Magic Points
26-27 Current Hit Points Two byte fields,
28-29 Maximum Hit Points Can't be over 32766
30 High byte experience Combine 30 & 31 for total x.p.
31 Low byte experience (ie: if 30 = $05, 31 = $09, total experience = 509 points)
32 High byte food Calculated as experience is=
33 Low byte food
34 Unknown.
35-36 Amount of gold Two byte field
37 Number of Gems
38 Number of Keys
39 Number of Powders
40 Currently Equipped Armour Number ($07 would mean Exotic currently equipped)
41 Number of Clothes (Armour Type B)
42 Number of Leathers (Armour Type C)
43 Number of Armour Type D
44 Number of Plates (Armour Type E)
45 Number of Armour Type F
46 Number of Armour Type G
47 Number of Exotic Armour (Armour Type H)
48 Currently Equipped Weapon Number ($0D would mean +4 bow currently equipped)
49 Number of Daggers (Weapon Type B)
50 Number of Slings (Weapon Type C)
51 Number of Maces (Weapon Type D)
52 Number of Axes (Weapon Type E)
53 Number of Bows (Weapon Type F)
54 Number of Swords (Weapon Type G)
55 Number of Two-Handed Swords (Weapon Type H)
56 Number of +2 Axes (Weapon Type I)
57 Number of +2 Bows (Weapon Type J)
58 Number of +2 Swords (Weapon Type K)
59 Number of Gloves (Weapon Type L)
60 Number of +4 Axes (Weapon Type M)
61 Number of +4 Bows (Weapon Type N)
62 Number of +4 Swords (Weapon Type O)
63 Number of Exotic Weapons (Weapon Type P)
4) Edit to your heart's content. When you're done, save the file, fire up Ultima III, and you should be all-powerful!
So the only two offsets I have no idea on are #'s 13 and 34.